المراجع

مقدمة

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الفصل الأول: الخرائط

  • Agüerra y Arcas, B. (2010, February). Blaise Agüera y Arcas demos augmentedreality maps [Video]. TED Talks. Retrieved November 1, 2010 from http://www.ted.com/talks/blaise_aguera.html.
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الفصل الثاني: التعليقات التوضيحية عبر الأجهزة المحمولة

الفصل الثالث: الشبكات والألعاب الاجتماعية

  • Admiraal, W., Akkerman, S., Huizinga, J., & van Zeijts, H. (2009). Location-based technology and game-based learning. In de Souza e Silva, A., & Sutko, D. M. (Eds.), Digital cityscapes: Merging digital and urban playspaces (pp. 302–320). New York: Peter Lang.
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  • Blast Theory, & The Mixed Reality Lab. (2001). Can you see me now? [Artwork]. Nottingham University, UK. Retrieved November 1, 2010 from http://www.canyouseemenow.co.uk/tate/en/intro.php#.
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  • Blast Theory, & The Mixed Reality Lab, UK. (2006). The day of the figurines [Artwork]. Retrieved November 1, 2010 from http://www.blasttheory.co.uk/bt/work_day_of_figurines.html.
  • Blast Theory, & The Mixed Reality Lab, UK. (2007). Rider spoke [Artwork]. Retrieved November 1, 2010 from http://www.blasttheory.co.uk/bt/work _rider_spoke.html.
  • Bogost, I. (2007). Persuasive games: The expressive power of videogames. Cambridge, MA: MIT Press.
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  • de Souza e Silva, A. (2009). Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments. Simulation & Gaming, 40 (3), 404–424. DOI: 10.1177/1046878108314643.
  • de Souza e Silva, A., & Delacruz, G. C. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and Culture, 1 (3), 231–251. DOI: 10.1177/1555412006290443.
  • de Souza e Silva, A., & Frith, J. (2010). Locative mobile social networks: Mapping communication and location in urban spaces. Mobilities, 5 (4), 485–506.
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  • Licoppe, C., & Inada, Y. (2006). Emergent uses of a multiplayer location-aware mobile game: The interactional consequences of mediated encounters. Mobility, 1 (1), 39–61.
  • Licoppe, C., & Inada, Y. (2009). Mediated co-proximity and its dangers in a location-aware community: A case of stalking. In de Souza e Silva, A., & Sutko, D. M. (Eds.), Digital cityscapes: Merging digital and urban playspaces (pp. 100–128). New York: Peter Lang.
  • Malaby, T. M. (2007). Beyond play: A new approach to games. Games and Culture, 2 (2), 95–113.
  • MIT Teacher Education Program, & The Education Arcade. (2003). Mystery at the museum [Game]. Retrieved November 1, 2010 from http://education.mit.edu/ar/matm.html.
  • MIT Teacher Education Program & The Education Arcade. (2004). Charles River City [Game] Retrieved November 1, 2010 from http://education.mit.edu/drupal/ar/projects#crc.
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  • Morgan, T. (2009). How consumers are really using location. Proceedings of Where 2.0 Conference, May 19–21, 2009, San Jose, California.
  • Mortensen, T. E. (2006). WoWis the new MUD: Social gaming from text to video. Games and Culture, 1 (4), 397–413. DOI: 10.1177/1555412006292622.
  • Paulos, E., & Goodman, E. (2002). The familiar stranger [Artwork]. Retrieved November 1, 2010 from http://www.paulos.net/research/intel/familiar stranger/index.htm.
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  • Rheingold, H. (2002). Smart mobs: The next social revolution. Cambridge, MA: Perseus.
  • Shirvanne, L. (2007). Social viscosities: Mapping social performance in public space. Digital Creativity, 18 (3), 151–160.
  • Sotamaa, O. (2002). All the world’s a Botfighter stage: Notes on location-based multi-user gaming. In Mäyrä, F. (Ed.), Proceedings of Computer Games and Digital Cultures Conference. Tampere: Tampere University Press.
  • Sutko, D. M., & de Souza e Silva, A. (in press). Location-aware mobile media and urban sociability. New Media & Society.
  • Toldt, A. (2008). Verizon and Loopt team up. eFluxMedia. New York.
  • Tuters, M., & Varnelis, K. (2006). Beyond locative media: Giving shape to the Internet of things. Leonardo, 39 (4), 357–363.
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  • Vollrath, C. J. (2007b) The uncanny impulse of locative media. Paper presented at the International Communication Association (ICA) Annual Meeting ICA, San Francisco, California.
  • Waag Society. (2005). Frequency 1550 [Artwork]. Retrieved November 1, 2010 from http://freq1550.waag.org/.

الفصل الرابع: الفضاءات الحضرية

  • Blast Theory, & The Mixed Reality Lab. (2003). Uncle Roy all around you [Artwork]. Nottingham University, UK. Retrieved November 1, 2010 from http://www.uncleroyallaroundyou.co.uk.
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  • Gordon, E. (2010). The urban spectator: American concept-cities from Kodak to Google. Hanover, NH: Dartmouth College Press.
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الفصل الخامس: المجتمع

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الفصل السادس: الخصوصية

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الفصل السابع: العولمة

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الخاتمة

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